Hosted by the University of Plymouth

A code-breaking game in which the machine selects a sequence of up to five random numbers and the player then has to work out the correct code. This is done by entering a sequence and then pressing the TRY key in order to reveal how many of the entered digits are within the sequence that the machine has selected, as well as how many are the same and in the correct position. The game is an electronic version of a 2-player board game of the era, in which coloured pegs were selected instead of a numeric sequence, and white and black pegs were then used to indicate the success of the other player's guesses.
Invicta, 1977

Donated/on loan from: Prof. Steven Furnell, Plymouth University

Electronic Mastermind (Invicta)

Electronic Mastermind (Invicta)